// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "CoreMinimal.h"
#include "Framework/Commands/Commands.h"
#include "ST_CustomBPNodeStyle.h"

class FST_CustomBPNodeCommands : public TCommands<FST_CustomBPNodeCommands>
{
public:

	FST_CustomBPNodeCommands()
		: TCommands<FST_CustomBPNodeCommands>(TEXT("ST_CustomBPNode"), NSLOCTEXT("Contexts", "ST_CustomBPNode", "ST_CustomBPNode Plugin"), NAME_None, FST_CustomBPNodeStyle::GetStyleSetName())
	{
	}

	// TCommands<> interface
	virtual void RegisterCommands() override;

public:
	TSharedPtr< FUICommandInfo > PluginAction;
};
